Working as an Art Director for an unreleased 30'' anime style animation ad for a mobile game
- Worked on Battle Banners for Clash Royale
- I have worked on Banner illustrations starting from thumbnail concept art, and then polishing the chosen concepts into their final version.
- Responsible to make the Lookdev for some of the 3D Background Art for the music video "Pixel Perfect", created for Valorant's VCT Americas.
- Pipeline was fully done in Blender and NPR. I have textured 3D models, done Grease Pencil, worked with shaders, colored the scene and created the final lighting for some shots.
- Also modeled one entire scene from scratch and made its final 3D Lookdev as well, following the project's style
Responsibilities:
-Develop game art (pre-production, production art) and provide art direction for new games within the MyVegas app.
-Design pitch decks for new games based on Game Design Documents (GDD).
-Produce production documentation including 3D packets, animation packets, audio packets
-Create storyboards and animatics that will be used as reference during game prodution.
-Create 2D assets for production, including UI/UX and graphic design elements such as logos for games.
Collaboration:
-Work closely with team members including General Manager, Project Managers, Producers, Art Directors, Game Designers, Tech Artists, VFX Artists, 3D Artists, Animators, Back-End Engineers, Front-End Engineers, and Sound Designers.
-Maintain open communication with all parts of game production to optimize art tasks for the entire team.
Feedback and Direction:
-Provide art direction and feedback to internal teams as well as occasional outsourced teams.
Technical Considerations:
-Design visuals considering the limitations of the Unity engine.
-Optimize 2D assets for smooth delivery to Tech Artists, ensuring compatibility with the game engine.
I have undertaken diverse projects with Vetor Zero, involving illustration for mobile games, concept artwork for pitches, and marketing materials for esteemed clients like Supercell, Snickers, Disney, Grand Theft Auto (GTA), among others.
Key Skills Acquired:
-Proficiency in creating concept art tailored to varying project aesthetics.
-Proactive approach to teamwork, demonstrated by active communication and inquiry.
-Effective time management skills, adept at setting priorities and ensuring efficient delivery.
-Ability to adapt artwork to align with the vision of different Art Directors across projects.
-Created polished illustrations for character icons in a mobile game prototype.
-Implemented rendering techniques to replicate a 3D appearance in the paintings, meeting project requirements effectively.